Sometimes it’s good for PlayStation’s public perception to take a hit and be humanized when live public presentations inevitably go wrong. But now E3 is in direct conflict with video game players, developers and everyone else in between.
Having the person next to you screaming or cheering in the middle of a conference for no reason can prove to be quite the irritation. Imagine what that will be like three, four years down the line after game studios have awarded the loudest audience members. Quite the disheartening experience for any audience member.